#include "PickUp.h"

PickUp::PickUp(int locx, int locy, int locz, int extraBit, vector<vector<vector<Floor*>>> floor)
{
	collision = false;
	dir = NODIR;
	theFloor = floor;
	x = locx;
	y = locy;
	z = locz;
	type = (ObjectType)extraBit;
	removeable = false;
}

void PickUp::collide(Object* collider)
{


}

PickUp::~PickUp(void)
{

}
